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Old Apr 19, 2008, 12:13 PM // 12:13   #261
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Quote:
Originally Posted by sir hepe
Can some1 explain what happeed to LoD?
in november :

Light of Deliverance: increased casting time to 2 seconds; decreased heal amount to 5..70; now affects all party members regardless of Health.

in february :

Light of Deliverance: decreased casting time to 1 second; increased recharge time to 10 seconds.

so basically, overall, they made it less effective. At first, it was creaming "INTERUPT ME !!!", now the recharge just sucks
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Old Apr 19, 2008, 12:29 PM // 12:29   #262
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Worst skill nerf ever was EoE, it was a nerf from left field. It was not a skill balance just a heavy handed nerf to a single skill out of the blue. It was great for farming and HA was great when EoE was kicking strong. It brought an element of danger to the game that just can't be replaced. The constant damage from EoE on an active battlefield embodied what spirits were supposed to do, which was add environmental effects that you used to your advantage or if you were n00b it would backfire to your disadvantage, great stuff kinda like GW dynamite.
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Old Apr 19, 2008, 12:38 PM // 12:38   #263
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Quote:
Originally Posted by Shadowspawn X
Worst skill nerf ever was EoE, it was a nerf from left field. It was not a skill balance just a heavy handed nerf to a single skill out of the blue. It was great for farming and HA was great when EoE was kicking strong. It brought an element of danger to the game that just can't be replaced. The constant damage from EoE on an active battlefield embodied what spirits were supposed to do, which was add environmental effects that you used to your advantage or if you were n00b it would backfire to your disadvantage, great stuff kinda like GW dynamite.
Bit it is PASSIVEPASSIVEPASSIVEPASSIVEPASSIVEPASSIVEPASSIVEP ASSIVE!

/sarcasm
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Old Apr 20, 2008, 01:07 PM // 13:07   #264
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If I recall correctly, during beta Battle Rage didn't end when reapplied, so you didn't lose all adrenaline when reapplying the skill.
It used to be an incredibly useful elite.
Now it's junk.
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Old Apr 21, 2008, 11:59 PM // 23:59   #265
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EoE was amazing, you couldnt get a more fun build to play in HA than EoE bomb imo

some really bad nerfs ive seen are:

Watch yourself - WHY...WHY?? they already made it so armor skills dont stack so why nerf it *thinks* aaahhhh so you buy EoTN and use I am unstoppable.

Visages - SV/AV understandable as they are the backbone of 55/ss underowrld.. But it didnt stop people from doing that so why mess up a skill that people use for other things

Protective bond - Enough said? lol

Spirit bond - Although its still a really good skill the 10 hit is rather annoying

As i mentioned before the armor nerf. Warriors became pretty crap after the armor update. Anybody else remember superior absorption being 60k? That was the fall of economy lol

Flame dijins haste - This wasnt so bad but it was a useful skill. Still useable but not as effective
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Old Apr 22, 2008, 11:01 AM // 11:01   #266
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Watch Yourself!
Just because the Paragon can use it, this Warrior skill got killed.

Song of Restoration
Recharge and energy totally killed Motivation, and there aren't much good Elite Paragon skills in the first place.

"Incoming!"
Totally destroyed.
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Old Apr 22, 2008, 11:38 AM // 11:38   #267
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Spirit Bond.

Ouch
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Old Apr 22, 2008, 12:16 PM // 12:16   #268
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Quote:
Originally Posted by Shadowspawn X
Worst skill nerf ever was EoE, it was a nerf from left field. It was not a skill balance just a heavy handed nerf to a single skill out of the blue. It was great for farming and HA was great when EoE was kicking strong. It brought an element of danger to the game that just can't be replaced. The constant damage from EoE on an active battlefield embodied what spirits were supposed to do, which was add environmental effects that you used to your advantage or if you were n00b it would backfire to your disadvantage, great stuff kinda like GW dynamite.
People were using it to wipe their own team in Alliance Battles.
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Old Apr 22, 2008, 02:56 PM // 14:56   #269
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Quote:
Originally Posted by JR
People were using it to wipe their own team in Alliance Battles.
Yeah, that really upset Anet.They could have just as easily made it so that you couldn't drop the spirits in the starting area. So maybe that wasn't the total reason.
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Old Apr 22, 2008, 02:56 PM // 14:56   #270
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Do Not Forget Ye Good Ole Spirit Way
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Old Apr 22, 2008, 02:59 PM // 14:59   #271
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Mystic Regeneration.
I still use it, but I liked it when it bunked most degen, but now it can only bunk one or two things of degen.
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Old Apr 22, 2008, 03:26 PM // 15:26   #272
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spirit bond, protective bond, Sv/AV ( i miss solo necro uw )
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Old Apr 22, 2008, 06:29 PM // 18:29   #273
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Tough question cos some of the nerfs have been outstanding in thier own right, but i would say,

Ether renewal
SR

There are a lot more but these for me were .....unelegant to say the least.
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Old Apr 22, 2008, 06:44 PM // 18:44   #274
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Tactics period. .
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Old Apr 22, 2008, 08:18 PM // 20:18   #275
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I think the LoD nerf was the worst. It also seemed to cause the most noise of any I had heard since the 12 minion cap and the soul reaping nerf. Fortunately, the current status is exactly what I suggested they do to un-nerf it. You know it has to be bad when they undo what they did.
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Old Apr 22, 2008, 08:25 PM // 20:25   #276
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The worst skill nerf was

Player skill

Izzy has been slapping the players into his tight little straight-jacket of conformity for a couple of years and there really is no player skill left. No inventiveness, no variety, all you need to do is get the latest cookie-cutter and mash.
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Old Apr 22, 2008, 09:06 PM // 21:06   #277
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Veratas or ritual lord i think
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Old Apr 22, 2008, 09:58 PM // 21:58   #278
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Quote:
Originally Posted by JR
People were using it to wipe their own team in Alliance Battles.
Those were fun. if placed right, you could eliminate 3/4 of both sides in one shot. I have to admit, I lol'd pretty hard the first time I had it happen.
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Old Apr 22, 2008, 11:08 PM // 23:08   #279
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typical anet though tbh, If theres a problem with a skill - kill it.
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Old Apr 22, 2008, 11:22 PM // 23:22   #280
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The rit protective spirits shelter, displacement and union have taken a lot of hits almost to the point of uselessness now in PVE.
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